ObbyUP! is a high-intensity, 2D-3D Roblox game where players face parkour obstacles while outrunning rising lava. In a mix of 2D and 3D gameplay, players collect rewards, activate boosters, and aim to complete rounds on an infinite loop.
My Role: Lead 3D artist, designing interactive obstacles and creating all visual assets, while collaborating closely with a developer to finalize gameplay and ensure smooth functionality. Besides doing all the visual work I've coded multiple functions/mechanics in the game and helped fix intricate bugs.
LUA - Roblox Studio - 3D Modeling -Blender - Game Design - Bug Fixing - Building - Particles.
Hacking Simulator is an exciting, mindless, 3D Roblox game in which players break into buildings, hack devices, and steal data from citizens. This world also features exhilarating heists in which players solve puzzles and dodge obstacles to get the coolest/rarest loot.
By hacking the player obtains DATA/money which they can use to purchase: Upgrades, Pets, Cosmetics, Titles, and new heists.
My Role: Lead 3D artist, responsible for creating all visual assets, while collaborating closely with a developer who handled most coding. Besides doing all the visual work I've laid the groundwork for some mechanics in the game and helped fix intricate bugs.
Particles - Building - 3D Modeling - Roblox Studio - Game Design - Lua - Bug Fixing - Blender - Story Telling
During this internship, I was a single developer creating a VR escape room for onboarding and introducing people to a potential work environment. This escape room features puzzles and follows a script already made for physical experiences. There was no groundwork laid out so it was fully built from the ground up by me.
Can't show a lot of visual content due to an NDA ( since it's from the dutch police force ).
This project has taught me a lot about intuitive design for VR. For example, navigating spaces for people not used to VR, and creating puzzles that are simple yet fun enough for beginning as well as experienced VR users
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